Large City: Räz Duyc Leph

Räz Duyc Leph

Räz Duyc Leph
Example Undermountain architecture.
StateUndermountain
ProvenceQånehgdab Kingdom
Sub ProvenceUydlÿd Hold
RegionLē̌ Mery Woodlands
Founded1245
Community LeaderLord Bénḱ
Area188 km2 (75 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation766 m (2513 ft)
Average Yearly Precipitation240 cm/y (94 in/y)
Population44445
Population Density236 people per km2 (592 people per mi2)
Town AuraCharm
Naming
Native nameRäz Duyc Leph
Pronunciation/dujc/ /lef/
Direct Translation[blank] [security]
Translation[Not Yet Translated]

Räz Duyc Leph (/dujc/ /lef/ [blank] [security]) is a subtropical Large City located in Uydlÿd Hold, Qånehgdab Kingdom, within the Undermountain.

The name Räz Duyc Leph is derived from the Sylvin language, as Räz Duyc Leph was founded by Mp̪fta̋ch Caw̄sh 'Kimber Fiona' Yoúr Cúó̄nḱ Rä̌, who was culturaly Undermountain.

Climate

Räz Duyc Leph has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Räz Duyc Leph receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Räz Duyc Leph covers an area of nearly 188 km2 (75 mi2), and an average elevation of 766 m (2513 ft) above sea level.

Overview

Räz Duyc Leph was founded durring the early 13th century in summer of the year 1245, by Mp̪fta̋ch Caw̄sh 'Kimber Fiona' Yoúr Cúó̄nḱ Rä̌. The establishment of Räz Duyc Leph was somewhat plagued by a lack of willing colonists, leading to Mp̪fta̋ch Caw̄sh 'Kimber Fiona' Yoúr Cúó̄nḱ Rä̌ electing to pay people to resettle in Räz Duyc Leph.

Räz Duyc Leph was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Räz Duyc Leph is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Duyc Leph is is constructed arround a series of restrictive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Unfortuantly, these Ragnarock-era relics are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Räz Duyc Leph gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Räz Duyc Leph possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Duyc Leph has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Duyc Leph has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Duyc Leph. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Duyc Leph's parks.

Räz Duyc Leph has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Duyc Leph.

Räz Duyc Leph has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Duyc Leph has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Duyc Leph has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Duyc Leph has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Duyc Leph has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Duyc Leph has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Duyc Leph has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Duyc Leph's public wards, blessings, and other arcane systems.

Räz Duyc Leph has an Arcane Academy which provides higher education in the arcane sciences.

Räz Duyc Leph possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Duyc Leph's grid is powered by an arcane means.

Räz Duyc Leph's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Duyc Leph has a first rate hospital which caters to anyone in need of long term medical care.

Räz Duyc Leph has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Räz Duyc Leph has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Duyc Leph's natural decorations nor waterways.

Räz Duyc Leph has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Duyc Leph has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Duyc Leph has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Räz Duyc Leph is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Räz Duyc Leph's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Räz Duyc Leph the milk never sours.

The Nightcaller near Räz Duyc Leph are known to be more aggressive than normal.

Räz Duyc Leph's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Conjuration energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 126
  • Farm Laborer: 193
  • Hunters: 148
  • Milk Maids: 111
  • Ranchers: 58
  • Ranch Hands: 121
  • Shepherds: 116
    • Farmland: 179113 m2
    • Cattle and Similar Creatures: 11111
    • Poultry: 133335
    • Swine: 8889
    • Sheep: 444
    • Goats: 88
    • Horses, Mounts, and Beasts of Burden: 4444

Craftsmen

  • Arms and Toolmakers: 94
  • Blacksmiths: 92
  • Bookbinders: 54
  • Buckle-makers: 59
  • Cabinetmakers: 98
  • Candlemakers: 164
  • Carpenters: 132
  • Clothmakers: 116
  • Coach and Harness Makers: 49
  • Coopers: 113
  • Copper, Brass, Tin, Zinc, and Lead Workers: 61
  • Copyists: 41
  • Cutlers: 37
  • Fabricworkers: 101
  • Farrier: 286
  • Furriers: 28
  • Glassworkers: 153
  • Gunsmiths: 86
  • Harness-Makers: 42
  • Hatters: 84
  • Hosiery Workers: 31
  • Jewelers: 51
  • Leatherwrights: 103
  • Locksmiths: 42
  • Matchstick makers: 69
  • Musical Instrument Makers: 62
  • Painters, Structures and Fixtures: 54
  • Paper Workers: 63
  • Plasterers: 59
  • Pursemakers: 70
  • Roofers: 48
  • Ropemakers: 44
  • Rugmakers: 43
  • Saddlers: 88
  • Scabbardmakers: 97
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 44
  • Shoemakers: 40
  • Soap and Tallow Workers: 167
  • Tailors: 269
  • Tanners: 56
  • Upholsterers: 64
  • Watchmakers: 57
  • Weavers: 130
  • Whitesmiths: 36

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 30
  • Beer-Sellers: 61
  • Booksellers: 66
  • Butchers: 111
  • Chandlers: 116
  • Chicken Butchers: 118
  • Entrepreneurs: 46
  • Fine Clothiers: 120
  • Fishmongers: 103
  • Florists: 28
  • Potion Sellers: 74
  • Resellers: 222
  • Spice Merchants: 58
  • Wine-sellers: 87
  • Wheelwright: 69
  • Woodsellers: 43

Service workers

  • Bakers: 246
  • Barbers: 197
  • Coachmen: 64
  • Cooks: 222
  • Doctors: 95
  • Gamekeepers: 68
  • Grooms: 38
  • Hairdressers: 143
  • Healers: 121
  • Housekeepers: 130
  • Housemaids: 246
  • House Stewards: 130
  • Inns: 41
  • Laundry maids: 83
  • Maidservants: 193
  • Nursery Maids: 85
  • Pastrycooks: 153
  • Restaurateur: 202
  • Tavern Keepers: 153

Specialized Laborer

  • Ashworkers: 60
  • Bleachers: 40
  • Chemical Workers: 25
  • Coal Heavers: 88
  • In-Town Couriers: 98
  • Long Haul Couriers: 101
  • Dockyard Workers: 90
  • Gas Workers: 22
  • Hay Merchants: 37
  • Leech Collectors: 109
  • Millers: 108
  • Miners: 98
  • Oilmen and Polishers: 66
  • Postmen: 101
  • Pure Finder: 59
  • Skinners: 130
  • Sugar Refiners: 25
  • Tosher: 69
  • Warehousemen: 164
  • Watercarriers: 91
  • Watermen, Bargemen, etc.: 138

Skilled Laborers

  • Accountants: 57
  • Alchemist: 67
  • Clerk: 94
  • Dentists: 44
  • Educators: 132
  • Engineers: 64
  • Gardeners: 44
  • Mages: 33
  • Plumbers: 45
  • Pharmacist: 54
  • Professors: 19
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 42
  • Bankers: 62
  • Civil Clerks: 94
  • Civic Iudex: 51
  • Consultants: 29
  • Exorcist: 111
  • Fixers: 53
  • Kami Clerk: 93
  • Landlords: 89
  • Lawyers: 53
  • Legend Keepers: 74
  • Militia Officers: 277
  • Monks, Monastic: 138
  • Monks, Civic: 158
  • Historian, Oral: 96
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 103
  • Priests: 177
  • Rangers: 61
  • Rat Catchers: 69
  • Scholars: 69
  • Spiritualist: 82
  • Slayers: 24
  • Storytellers: 161
  • Military Officers: 158

Cottage Industries

  • Brewers: 120
  • Comfort Services: 170
  • Enchanters: 51
  • Herbalists: 49
  • Jaminators: 126
  • Needleworkers: 130
  • Potters: 74
  • Preserve Makers: 123
  • Quilters: 67
  • Seamsters: 222
  • Spinners: 123
  • Tinker: 49
  • Weaver: 123

Artists

  • Actors: 46
  • Architects: 17
  • Bards: 70
  • Costumers: 27
  • Dancers: 54
  • Drafters: 28
  • Engravers: 34
  • Fine Furniture Carpenters: 21
  • Glaziers: 47
  • Inlayers: 42
  • Musicians: 134
  • Painters, Art: 23
  • Playwrights: 47
  • Sculptors, Art: 37
  • Wood Carvers: 158
  • Writers: 177

Produce Industries

  • Butter Churners: 138
  • Canners: 130
  • Cheesmakers: 143
  • Ice Merchants: 20
  • Millers: 90
  • Picklers: 76
  • Smokers: 56
  • Stockmakers: 48
  • Tobacconists: 67
  • Tallowmakers: 105

16680 of Räz Duyc Leph's population work within a Foundational Occupation.

24210 of Räz Duyc Leph's population do not work in a formal occupation, but do contribute to the local economy. 3555 (8%) are noncontributers.

Points of Interest

Räz Duyc Leph has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Räz Duyc Leph makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Räz Duyc Leph was attacked by savage ghoulss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Räz Duyc Leph lost 241 people, 187 livestock, and 81 buildings. The conflict ended after roughly 188, when members of Räz Duyc Leph's militia enacted an operation to secure a particular research site to utilize it for a specific task. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Räz Duyc Leph's forces. The war is remembered in legend by Räz Duyc Leph's bards, historians, and legend keepers.

History